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Archive for August, 2008

Usually the Blender development projects that I work on are a direct response to a production problem I’ve encountered. BlenderPeople created animation baking, the Floor Constraint, Visual Keying and Python API enhancements. The Beast birthed Sequencer and Action Editor selection method upgrades. One other problem I ran into during The Beast was shadow control, but […]

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This probably won’t be of use to anyone who reads this website for Blender information or even a general interest in stuff that I’m working on. However, whenever I’ve solved a technical problem that apparently hasn’t yet been solved (i.e., searches turn up lots of people asking the question but no one giving a real […]

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