Posted in Tutorial on Sep 19th, 2009 2 Comments »
This question was asked by… er… snot_nose on the CG Society Blender forum: “can i add/pick blendshapes from a EXTERNAL mesh as a target shape. is it possible to import blendshapes of the same character from another file?” There have been times when I’ve been working on a shape in a larger project and realized […]
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Posted in Development on Sep 10th, 2009 3 Comments »
The Soft Light (and Linear Light) mix modes that I coded for The Beast‘s web edition are finally into an official release. They were just added to 2.5 last night. What does this mean? Let’s take a look:
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Posted in Tutorial on Sep 9th, 2009 2 Comments »
I’ve been coming across (and answering) some interesting questions on the forums lately, and I thought it would be a nice idea to reprint certain ones here to give them a larger audience. Today’s came from Stefan Andersson at the cgsociety.com Blender forum: “I have a sequence which I have in my background. I would […]
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Posted in News on Sep 6th, 2009 1 Comment »
I’d never updated my WordPress software since it’s installation a couple of years ago. Bad. Bad bad bad. Apparently, there’s now an active worm, er, worming its way around demolishing unpatched older versions. With a sense of urgency, I’ve just followed the “detailed upgrade” instructions from wordpress.com, which worked flawlessly for me. My old plugins […]
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