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Archive for October, 2009

I’ve added a patch to the tracker. It’s the superstructure for a new modifier, in case some kind soul with a bug up their butt for the functionality previously described wants to show up, write only the hardcore code (the bind and deform) and take all the glory. Let me just say that this modifier […]

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With Durian in progress, I wanted to share a thought I’d had with both the artistic and development teams. Having tried to use the cloth sim a number of times in a production capacity, one of the critical shortcomings I’ve identified (and one that I’m sure they’ll run into) is the deficiencies the system has […]

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As I’ve answered this question a number of times on the forums recently, I’m going to put up a definitive post here. Hopefully anyone who searches for something like “how to pick up and put down an object in Blender” will find this and save everyone the trouble of asking again. It’s a common situation […]

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Renderosity has an article about Building a Blender Bookshelf in which they talk about what books an artist would need to make the most of Blender. Jason van Gumster’s Blender for Dummies and Tony Mullen’s Mastering Blender are two of the books, while Animating with Blender, my own work, is the third. The article makes […]

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