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	<title>Comments on: Maintaining bone volume, a new constraint</title>
	<atom:link href="http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/</link>
	<description>FEEL THE LOVE</description>
	<lastBuildDate>Tue, 07 Feb 2012 20:42:02 -0500</lastBuildDate>
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		<item>
		<title>By: Virgilio</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-37673</link>
		<dc:creator>Virgilio</dc:creator>
		<pubDate>Sun, 26 Sep 2010 20:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-37673</guid>
		<description>Hello, Roland. 
I also think this is a great addition to Blender, but I&#039;m unable to get it to work with stretchy IK bones. I&#039;ve tried to set this constraint both before and after the IK, when the bones have the &quot;Stretch&quot; property enabled. I&#039;m using a custom build from trunk (revision 3060, from today) in Linux.
Am I doing something wrong, or is it supposed to be used in non-IK chains?
Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hello, Roland.<br />
I also think this is a great addition to Blender, but I&#8217;m unable to get it to work with stretchy IK bones. I&#8217;ve tried to set this constraint both before and after the IK, when the bones have the &#8220;Stretch&#8221; property enabled. I&#8217;m using a custom build from trunk (revision 3060, from today) in Linux.<br />
Am I doing something wrong, or is it supposed to be used in non-IK chains?<br />
Thanks in advance.</p>
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	<item>
		<title>By: 0knowledge</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36623</link>
		<dc:creator>0knowledge</dc:creator>
		<pubDate>Sun, 28 Mar 2010 19:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36623</guid>
		<description>Hey Roland, I was wondering if you could give me the list of blender source files you had to edit to create a constraint. I was thinking about trying to add a very simple one myself so I&#039;m sure it would save me some time if I knew what to start looking at. Thanks for any help, and thanks for the constraint!</description>
		<content:encoded><![CDATA[<p>Hey Roland, I was wondering if you could give me the list of blender source files you had to edit to create a constraint. I was thinking about trying to add a very simple one myself so I&#8217;m sure it would save me some time if I knew what to start looking at. Thanks for any help, and thanks for the constraint!</p>
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	</item>
	<item>
		<title>By: Roland</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36544</link>
		<dc:creator>Roland</dc:creator>
		<pubDate>Wed, 17 Mar 2010 15:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36544</guid>
		<description>Thanks folks. It was the complexity of doing this with the existing tools that prompted it. I hope it stands the test of time and makes a real contribution to rigging.</description>
		<content:encoded><![CDATA[<p>Thanks folks. It was the complexity of doing this with the existing tools that prompted it. I hope it stands the test of time and makes a real contribution to rigging.</p>
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	<item>
		<title>By: Virgilio</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36543</link>
		<dc:creator>Virgilio</dc:creator>
		<pubDate>Wed, 17 Mar 2010 14:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36543</guid>
		<description>Yay! :)
Making our lives extremely easier! :)

This is specially great on more complex setups (ex.: IK-FK capable setups), avoiding the creation of too much extra bones.

Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Yay! <img src='http://www.harkyman.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Making our lives extremely easier! <img src='http://www.harkyman.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This is specially great on more complex setups (ex.: IK-FK capable setups), avoiding the creation of too much extra bones.</p>
<p>Thanks a lot!</p>
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	<item>
		<title>By: Reyn</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36541</link>
		<dc:creator>Reyn</dc:creator>
		<pubDate>Wed, 17 Mar 2010 04:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36541</guid>
		<description>Thanks soooo much! Just what I needed for my character rigs.  Now, no need for some special locks whatsoever.  Thanks so much again! ^_^

-Reyn</description>
		<content:encoded><![CDATA[<p>Thanks soooo much! Just what I needed for my character rigs.  Now, no need for some special locks whatsoever.  Thanks so much again! ^_^</p>
<p>-Reyn</p>
]]></content:encoded>
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	<item>
		<title>By: Trevor</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36537</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Tue, 16 Mar 2010 21:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36537</guid>
		<description>This looks awesome!  Maybe there should be a weight painting mode for it, so some parts can stretch more than others.  That would be more difficult to implement, though.</description>
		<content:encoded><![CDATA[<p>This looks awesome!  Maybe there should be a weight painting mode for it, so some parts can stretch more than others.  That would be more difficult to implement, though.</p>
]]></content:encoded>
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	<item>
		<title>By: spacetug</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36536</link>
		<dc:creator>spacetug</dc:creator>
		<pubDate>Tue, 16 Mar 2010 16:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36536</guid>
		<description>no new enough builds on graphicall :(</description>
		<content:encoded><![CDATA[<p>no new enough builds on graphicall <img src='http://www.harkyman.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: Terry Wallwork</title>
		<link>http://www.harkyman.com/2010/03/16/maintaining-bone-volume-a-new-constraint/comment-page-1/#comment-36535</link>
		<dc:creator>Terry Wallwork</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.harkyman.com/?p=128#comment-36535</guid>
		<description>Hi,

Awesome feature, glad it is back in 2.5.  I will have to grab the most recent svn and give it a try.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Awesome feature, glad it is back in 2.5.  I will have to grab the most recent svn and give it a try.</p>
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