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Archive for November, 2010

I’ve answered this question in forums and via email a number of times (and touch on it in my next-to-be-published book about character animation), so I thought that I would break the process down here for the record. Sometimes you will run into a situation where you are generating the motion of a limb (like […]

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As part of the additional content for Blender Foundations, I’ve been making videos. I have to admit that I’ve recently over-scheduled myself and have been slowly but surely putting the “over” projects to bed. As I’m doing so, I get some more bandwidth to provide video extras on the website. Yesterday, I put up three […]

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One of the Amazon reviewers for Blender Foundations mentioned that later in the book, I stop providing shortcut keys for certain procedures, and that he had to go back in the book to look them up. He suggested that shortcuts should be bolded in the text to make them easy to find. It reminded me […]

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