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Archive for November, 2011

In an older post, I put up something from the opening shot. I’ve changed a good amount since then: replaced proxy characters in the background with unique models, tweaked the compositing pipeline, refined the main character, updated set models, etc. This is now pretty close to the final look (older one here):

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Click for full size:

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Here’s a very brief (3 second) clip from a rotating overhead shot. Should be viewable in HD:

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Shot 7

Did some work on the ground for the main set so that we have blacktop along the edges of the snow now. Click for full size (720p).

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