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	<title>Comments on: Blender People</title>
	<link>http://www.harkyman.com</link>
	<description>FEEL THE LOVE</description>
	<pubDate>Wed, 20 Aug 2008 13:36:52 +0000</pubDate>
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		<title>By: Pascal</title>
		<link>http://www.harkyman.com/blender-people/#comment-5961</link>
		<author>Pascal</author>
		<pubDate>Fri, 08 Aug 2008 13:22:14 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5961</guid>
		<description>Hi Roland,

I just wanted to let you know that I've added a link to your website on blenderguide.org (blenderguide.org/version2/).  

I hope you're ok with it. Otherwise tell me and I'll remove the link immediately. :-)

Cheers,
Pascal</description>
		<content:encoded><![CDATA[<p>Hi Roland,</p>
<p>I just wanted to let you know that I&#8217;ve added a link to your website on blenderguide.org (blenderguide.org/version2/).  </p>
<p>I hope you&#8217;re ok with it. Otherwise tell me and I&#8217;ll remove the link immediately. <img src='http://www.harkyman.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Pascal</p>
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		<title>By: Anonym</title>
		<link>http://www.harkyman.com/blender-people/#comment-5389</link>
		<author>Anonym</author>
		<pubDate>Tue, 15 Jul 2008 09:22:44 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5389</guid>
		<description>Ok, thank you very much for the info !

We'll wait for your next release !</description>
		<content:encoded><![CDATA[<p>Ok, thank you very much for the info !</p>
<p>We&#8217;ll wait for your next release !</p>
]]></content:encoded>
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		<title>By: admin</title>
		<link>http://www.harkyman.com/blender-people/#comment-5376</link>
		<author>admin</author>
		<pubDate>Mon, 14 Jul 2008 20:39:22 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5376</guid>
		<description>There are two ways to do that, neither of which are ideal. The first is if those large objects will be stationary. If they are, you can use the terrain painting feature to make the area around the object a "no go." If the objects will move, the only way to do it right now is to make the objects themselves Actors, and change their default size so that others know and avoid them.

The best way to do it is to make the objects into Effectors that change an Actors orders to "Retreat" or somesuch when they come within a certain distance of the object. The problem with that technique is that I don't have order-changing behavior implemented for Effectors. That's next release.</description>
		<content:encoded><![CDATA[<p>There are two ways to do that, neither of which are ideal. The first is if those large objects will be stationary. If they are, you can use the terrain painting feature to make the area around the object a &#8220;no go.&#8221; If the objects will move, the only way to do it right now is to make the objects themselves Actors, and change their default size so that others know and avoid them.</p>
<p>The best way to do it is to make the objects into Effectors that change an Actors orders to &#8220;Retreat&#8221; or somesuch when they come within a certain distance of the object. The problem with that technique is that I don&#8217;t have order-changing behavior implemented for Effectors. That&#8217;s next release.</p>
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	<item>
		<title>By: Anonym</title>
		<link>http://www.harkyman.com/blender-people/#comment-5369</link>
		<author>Anonym</author>
		<pubDate>Mon, 14 Jul 2008 10:21:56 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5369</guid>
		<description>Hi, thank you for the program, it's very useful !!
We are trying to make a scene with several hundreds elements distributed random on the battle ground. Is there a possibility to avoid overlapping of large oBjects (tanks, trucks, etc.) ?

Thank you very much !</description>
		<content:encoded><![CDATA[<p>Hi, thank you for the program, it&#8217;s very useful !!<br />
We are trying to make a scene with several hundreds elements distributed random on the battle ground. Is there a possibility to avoid overlapping of large oBjects (tanks, trucks, etc.) ?</p>
<p>Thank you very much !</p>
]]></content:encoded>
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		<title>By: Robert Love</title>
		<link>http://www.harkyman.com/blender-people/#comment-5259</link>
		<author>Robert Love</author>
		<pubDate>Fri, 04 Jul 2008 21:03:20 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5259</guid>
		<description>Looking forward to your additional work on this. I have something I'm doing that I think that this plug in will help with down the road. Please keep up the good work.
Bob</description>
		<content:encoded><![CDATA[<p>Looking forward to your additional work on this. I have something I&#8217;m doing that I think that this plug in will help with down the road. Please keep up the good work.<br />
Bob</p>
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		<title>By: admin</title>
		<link>http://www.harkyman.com/blender-people/#comment-5166</link>
		<author>admin</author>
		<pubDate>Fri, 13 Jun 2008 10:14:36 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5166</guid>
		<description>Link fixed. They must have changed the numbering scheme on graphicall. Thanks for pointing it out.</description>
		<content:encoded><![CDATA[<p>Link fixed. They must have changed the numbering scheme on graphicall. Thanks for pointing it out.</p>
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		<title>By: Windows</title>
		<link>http://www.harkyman.com/blender-people/#comment-5165</link>
		<author>Windows</author>
		<pubDate>Fri, 13 Jun 2008 05:47:20 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5165</guid>
		<description>Hey the windows compile is broken. Could you fix the link ?</description>
		<content:encoded><![CDATA[<p>Hey the windows compile is broken. Could you fix the link ?</p>
]]></content:encoded>
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		<title>By: Dedwarmo &#187; Blog Archive &#187; Blender Artist, Author, Coder</title>
		<link>http://www.harkyman.com/blender-people/#comment-5164</link>
		<author>Dedwarmo &#187; Blog Archive &#187; Blender Artist, Author, Coder</author>
		<pubDate>Thu, 12 Jun 2008 22:43:52 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5164</guid>
		<description>[...] Hess is an artist, author, coder and Blender enthusiast. He is also the creator of Blender People, a crowd simulation add-on for Blender. It is still under development and requires that you have [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Hess is an artist, author, coder and Blender enthusiast. He is also the creator of Blender People, a crowd simulation add-on for Blender. It is still under development and requires that you have [&#8230;]</p>
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		<title>By: Virgilio</title>
		<link>http://www.harkyman.com/blender-people/#comment-5033</link>
		<author>Virgilio</author>
		<pubDate>Sun, 18 May 2008 10:57:16 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-5033</guid>
		<description>Hi, Roland. =)
 
Just dropping by to say thanks for this great resource. =)</description>
		<content:encoded><![CDATA[<p>Hi, Roland. =)</p>
<p>Just dropping by to say thanks for this great resource. =)</p>
]]></content:encoded>
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		<title>By: js</title>
		<link>http://www.harkyman.com/blender-people/#comment-4985</link>
		<author>js</author>
		<pubDate>Fri, 09 May 2008 03:11:35 +0000</pubDate>
		<guid>http://www.harkyman.com/blender-people/#comment-4985</guid>
		<description>This link (Windows users: graphicall.org) on this page (http://www.harkyman.com/bp.html) points to a page (http://graphicall.org/builds/index.php) that when searched, only seems to lead to a page (http://graphicall.org/builds/builds/showbuild.php?action=show&#38;id=241) that has a version of Blender2.41 that is compiled for Linux, not Windows (Blenderpeople Blender, Modified version of Blender that works with the blenderpeople scripts on linux. Compiled under Ubuntu Dapper.
Created by Roland Hess, aka harkyman.)</description>
		<content:encoded><![CDATA[<p>This link (Windows users: graphicall.org) on this page (http://www.harkyman.com/bp.html) points to a page (http://graphicall.org/builds/index.php) that when searched, only seems to lead to a page (http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=241) that has a version of Blender2.41 that is compiled for Linux, not Windows (Blenderpeople Blender, Modified version of Blender that works with the blenderpeople scripts on linux. Compiled under Ubuntu Dapper.<br />
Created by Roland Hess, aka harkyman.)</p>
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