BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Thursday, April 15, 2004

UPDATE: I'm working on a multiple-frame GUI at the moment (thanks, S68, for the cool code) that will allow access to character and type stats, so you can adjust things directly from within Blender instead of using MySQL Control Center, and allow the use of AI conditional strategy for commanders.

It's a simple expression language - so simple I may just include a GUI-based expression builder. It'll start out as a "command line" style thing, though. In the end, it may be a waste of time, as it might be easier and faster to just watch the sim and change things by hand as you see fit. You'll probably get better results that way anyway, but you never know, so I'm going to give it a shot.

Also, don't get your hopes up for a full installer. Blender is cross-platform, as are all the components necessary to run Blender People. I'm not even going to try to create installers/etc. that will work on every platform and take into account every possible system configuration. I've tried to make the docs pretty good about installing the different packages.

Later, everyone!

posted by Roland  # 3:47 PM

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