BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Thursday, April 29, 2004

Woo hoo! My last fix for the IPO Curve handle problem made it into the Blender source, just before the CVS freeze for 2.33 (happening today, if everything is on track.)

That means BlenderPeople will work out-of-the-box with Blender 2.33! Of course, I'll test it to make sure, and put up an official announcement on the BlenderPeople web page when the release is made.

Also, the texture painting thing is working, but sometimes Actors want to slog right through restricted areas. I'm still trying to figure out why.

posted by Roland  # 4:52 AM

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