BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Monday, May 03, 2004

Obstacle avoidance/path attraction via vertex painting the Ground mesh now works! I'm going to run some simulations tonight and set something to render for in the morning.

Basically, it works like this:

You vertex paint the Ground mesh, using the red channel. Green and blue are currently ignored, but maybe someone can think of a future use for them. A face with black (0 red) on all four of it's vertices should be impenetrable. Actors will also tend to flock to "paths" painted in full red (1) on a duller background. The demo should look pretty cool.

I'll post a demo video first, then follow it up with new docs and a release.

posted by Roland  # 7:36 PM

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