BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Wednesday, August 18, 2004

pinBone changes are in place. The original method where the transform was applied at the object level worked, but not in all cases. It broke when used with blendin-blendout, which is a pretty crucial feature. So, I had to apply the transforms within the poses themselves. I have that working, finally.

Now, I have to change the original calculation method a bit. Right now, it's just using the pose from the last frame of the previous NLA strip - fast and easy. I need to make it calculate it based on the actual point of overlap. Not difficult, but I just haven't done it yet.

posted by Roland  # 8:54 PM
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