BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Sunday, August 01, 2004

pinBone is 75% done! I'm kind of amazed. Maybe I've passed a critical point in understanding the sources. Whatever the case, the bone position calculation is done, and the matrix caching is done. The numbers look good. So it works in theory. Heh.

All that's left to do is to apply the appropriate transform during bone/armature positioning (probably in the function "do_all_actions"), and we have a powerful new character animation feature.

(I was hooting and hollering when the numbers came up correctly in the console window. My wife thinks I'm a geek.)

posted by Roland  # 7:14 PM
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