BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Friday, June 17, 2005

Blender 2.37 is out, and as most of you know, it did not include better Character Animation tools.

The Orange open movie project has been announced, and I speculated that it will induce the developers to update the character animation.

Today, Ton announced the following on the developers mailing list:

Hi all,

I'm going to lock myself up in the Greece wilderness, with a laptop, for the next 2 weeks. No internet... apart from an occasional check in an internet cafe, maybe. :)

My intention is - apart from beach visits - to have a concentrated look at the whole animation system. First work will be cleaning up the depencency system, and use Jean-Lucs scenegraph code. When this (also) works satisfying for Armatures, I can better evaluate what needs to be done further in that area. But most likely a lot of code needs to be rewritten there. Curious how far I'll get...

Anyhoo, wish all of you lotsa fun the next weeks too! :)

-Ton-


Finally. And considering how long it took him to actually implement raytracing (not very long), and some other much-wished-for functionality, I think we might see something very exciting within the next month. Godspeed, Ton.

posted by Roland  # 11:33 AM
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