BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Friday, December 23, 2005

Since the videos for the previous MatchMove demo are broken, I'll put up the latest demos...

This video shows what happens without MatchMoving between NLA strips. Notice after the walkcycle finishes how both feet slide along the ground into the first position of the next strip. And, more obviously, how the actor slides back to do the second backflip. To get it to work properly, you'd have to do some heavy duty and time-consuming keyframing at the object-level to get it to look at least close to correct:
http://home.comcast.net/~harkyman/NLAtestnoMB.mov

The only difference from a user standpoint between this clip and the last one is that MatchMove was enabled and a match bone set for each NLA strip. Total time to set, about thirty seconds.
http://home.comcast.net/~harkyman/NLAtest.mov

Please excuse the completely crappy animation in the actions.

Also, thanks to Orange for letting me play with this butt-kicking rig for MatchMove testing.

posted by Roland  # 6:58 PM
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