BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Tuesday, April 04, 2006

This is the final mesh and textures that will "ship" with BlenderPeople when it's ready.

I designed it to look nice at long distances with all subsurfing turned off, but be good enough for decent closeups, as long as motion blur is involved. Non-instanced vert count of around 5000.



Click here for 5.5MB Divx Spin of the model

Gosh I'd like it if someone (cessen!) implemented the MakeHuman subsurface scattering directly into a node for materials.

I'd reached the limit at which I was able to evaluate character motion based on bones alone. What looks good on bones-only to me looked anywhere from okay to laughably bad when paired with a mesh. So, I had to get a good mesh before I proceed.

And now, I will... proceed.

posted by Roland  # 2:03 PM
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