BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Sunday, June 18, 2006

Putting It Together 

Got automatic replacement working, so BP looks in the database to see which armature it should replace each type of character with. With the exception of a display update, it works.

After that, I began experimenting with generating the walk animation. Hmmm. Action Baking isn't working as I expected, and has some restrictions I hadn't counted on. So, I dug back into that and made a few more modifications. It's compiling right now. I'll see how it works out, but my guess is that it will be significantly more useful.

My hope is to have a nice demo ready this coming week that generates a pile of skeletons walking uselessly about!

posted by Roland  # 1:22 PM
Comments:
GREAT!!
Looking forward to retake the scene of the battle at Minas Tirith ;-)

I appreciate your effort very much.
 
hey it's marc again.

cool if this is gonna work! I'd love to do some publicity-animationwork ;)

have a nice day and enjoy! marc (marc dot chehab at blender3d dot ch)
 
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