BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Tuesday, July 25, 2006

BlenderPeople Custom Binary 

I think I have all of my patches in order for the next release of BlenderPeople. It's a significant departure from the official Blender binary, including Action Baking, MatchBone and some Python enhancements. BlenderPeople will not work with the standard release of Blender. When things are ready to release here, I'll be providing custom builds for OS X (Python 2.3), win32 (Windows, duh) on graphicall.org, as well as a monolithic patch against the 2.42a official release cvs checkout for people on different OS's.

If you're planning to actually use BlenderPeople output in conjunction with a renderfarm, fear not! Once everything is baked into a single Action strip per armature, you should be able to do accurate playback and rendering on the standard releases.

posted by Roland  # 12:07 PM
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