BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Tuesday, July 25, 2006

NLA Interface Updates 

Now that I'm off the coding side (whew!) and back into actually working with Blender as a compiled application, I have to put down some quick thoughts for the NLA interface. It really needs a couple of things.

When you have lots of objects in your scene (say, even 20) with NLA material, the interface becomes really ungainly. To scroll through the available objects, your only option is middle-click drag. Yuck. Vertical scroll bar is much needed. Also, the ability to filter objects based on name, selection state, layer and object type would help. Being able to use Ctrl-Home to bring the selected object to center screen in the NLA window is much needed also.

On another NLA topic, I had an irc discussion with some people about getting rid of blendin/blendout in favor of linking each strip to an Ipo. The ideal interface would display the Ipo curve directly within the strip in the NLA window, and let you edit the bezier curve right there. I can do the other stuff, but doing the curve drawing and editing right there is a little beyond my capabilities at the moment.

Anyway, just some thoughts For The Record.

posted by Roland  # 7:58 AM
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