BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Thursday, August 17, 2006

Another Matchbone Bug 

I was reviewing the OpenGL animation of the almost-minute-long final demo video I'm preparing for release and noticed that there were still some problems along the way (evidenced by "flying" actors -- people zooming back and forth through the scene). Upon analysis, I realized that MatchBone, which has recently been modified to work properly on BlendIn/blendout values doesn't work when blending in from one strip, but blending out to a different one. A slight modification of the original fix should do for this case, too.

And, as that's the only thing I see wrong with the OpenGL version of things, once I get it fixed, I can start rendering the final demo!

posted by Roland  # 6:15 AM
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