BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Monday, August 07, 2006

A Couple of List Points Done 

Finished over the weekend were the following:

3. Add SQL creation for default Action links.
I also tweaked the default configs for the included Actor types, as well as creating table info for the included walk cycle

5. Finalize NLA creation code
I figured out a good algorithm for filling available NLA space with a nice mix of Actions from the main list. It still needs a little pushing around, but the heavy lifting is done.

2. Test test test for bugs, then kill kill kill.
Been doing some testing, and discovered another bug in MatchBone... strips weren't detecting other strips up the line if the strip was only valid because of strip Hold. The problem was due to the float rounding error, i.e., a strip time of 1.0 which should have given the last frame of a strip for holding wasn't working. I had to set it to 0.999999. Ah well. Fixed, at least.

posted by Roland  # 7:36 AM
Comments:
Go Roland go! Looking forwarding to the release (as well as telling the rest of the world on BlenderNation!
 
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