BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Friday, August 04, 2006

Rendered Fight 

Here's a 28 second rendered video of a fight done with BlenderPeople.

The good:

From a user standpoint, it takes about two minutes from Blender boot until you hit F12 to generate this. That kicks ass.

The bad (lots):

1. I had to remove the subsurf modifier from the characters, as it was preventing vector motion blur from working. You can't see it as much on this half-size video I'm posting, but on the full resolution one, it's obvious and makes it look like an in-game animation. Ack.

2. By the time I saw the actual rendered fighting, I didn't have time to go back and tweak the Actors body radii, so they're obviously fighting too far away from each other. Argh.

3. Rigging and skinning isn't the best, and it shows up, for example, on people's feet when they die. They get all pinched and stupid looking. Yikes.

4. Ground plane artifacts once folks are dead. Until we get ragdoll physics implemented as NLA strips, I'm not sure what to do about this.

But anyway, here's the video, 2.8 MB, XVid


http://www.harkyman.com/animprop/bpfrenderhalf.avi

posted by Roland  # 6:12 AM
Comments: Post a Comment

Archives

02/01/2004 - 02/29/2004   04/01/2004 - 04/30/2004   05/01/2004 - 05/31/2004   06/01/2004 - 06/30/2004   07/01/2004 - 07/31/2004   08/01/2004 - 08/31/2004   09/01/2004 - 09/30/2004   11/01/2004 - 11/30/2004   12/01/2004 - 12/31/2004   01/01/2005 - 01/31/2005   02/01/2005 - 02/28/2005   06/01/2005 - 06/30/2005   09/01/2005 - 09/30/2005   10/01/2005 - 10/31/2005   11/01/2005 - 11/30/2005   12/01/2005 - 12/31/2005   01/01/2006 - 01/31/2006   03/01/2006 - 03/31/2006   04/01/2006 - 04/30/2006   05/01/2006 - 05/31/2006   06/01/2006 - 06/30/2006   07/01/2006 - 07/31/2006   08/01/2006 - 08/31/2006   09/01/2006 - 09/30/2006   10/01/2006 - 10/31/2006   11/01/2006 - 11/30/2006  

This page is powered by Blogger. Isn't yours?