BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Wednesday, August 09, 2006

Support for Dupli Groups now built in! 

I managed to put in support for objects that represent dupligroups today. As mentioned in the previous post, this technology is a big advance over previous methods of doing the same thing and will probably become the preferred way of animating groups of actors.

I just had to modify things slightly in the Action Baking code so that all baking takes place on a reference object and an actual object. In the case of a regular armature, those two objects are the same. In the case of a duped object, they're different. But, it works, and looking at the dupli-group code showed me how powerful it is. I don't think we've seen the last of the benefits of this feature.

So, now that that little detour's taken care of, back to preparing the release...

posted by Roland  # 12:03 PM
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