BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Tuesday, October 24, 2006

Small Good News 

Graphicall.org went down many weeks ago, and with it went the special binaries for running BlenderPeople. I've had a large volume of requests to repost the binaries, but due to the fact that 1) my main workstation fried, and 2) I could recompile, etc., from backups but didn't have time to fix the workstation so I could do that, it hasn't happened yet.

The good news is that I have my workstation reconstructed, etc., and just tonight I got a successful compile of both regular bf-blender and the special BlenderPeople build. I don't have time to package it tonight, but I'll get it done tomorrow and post it on my own web space.

posted by Roland  # 8:34 PM
Comments:
oh very well...
do you have an idea how far the extensions needed for bp are already integrated? If I got a daily checkout of the cvs-repo (and compiled it), should I be able to run bp on it?

Cheers, qwequ777
(birki@grg21.ac.at)
 
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