BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Wednesday, August 15, 2007

Status Report 

Just to clear and on the record, BlenderPeople is still on hiatus. While I can carve time to work on BP itself, maintaining a separate build of Blender that has the features that allow it to function in line with BP's needs is really "out of scope" for me. When Blender catches up, I'll be there.

Two little tidbits, though:

1. I actually got to show it at SIGGRAPH this year, at least in the Blender booth. I was fiddling with it and someone came up to say "How are you getting MASSIVE to run inside Blender?" which is funny because of how totally much BP is not MASSIVE.

2. I think I have a new way to find nearest neighbors that will be significantly faster than the previous one. It's a diagramming method. I'm not really into the theory of that sort of thing, but I know how it works from a functional standpoint. Of course, after my last try at something like this was a bust, my confidence is a little lower.

posted by Roland  # 6:03 AM
Comments:
Very nice to see the project is still going. I intend to use it for a few large shots. I would like to first just simulate a standing crowd. no fighting.

BP has been on my list to learn for a long time. Soon I will put it to the test.

Really looking forward to testing it!

Thanks for the hard work!

Chris Cherrett
ccherrett
 
Hey, good work. I can tell you've been working hard on this for a while. Just wanted to throw some support from an admiring blender n00bie. Keep it up!

-Ben Feliciano
 
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