BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Wednesday, September 29, 2004

I may have inadvertantly struck gold. Last Wednesday, I got a chance to do some work, but the results weren't good. But it was late, and I was bleary-eyed. Rechecking the results again tonight, they actually look correct. So maybe I've finally done it. We'll see. I'm going to check it out tonight.

posted by Roland  # 6:54 PM (0) comments

Tuesday, September 21, 2004

For the last two weeks, the evenings I would normally have spent working on the pinBone code have instead gone into resume and cover letter writing. I have a great job now, but it looks like the time may be coming to move on. So, until I either strike gold or tire of the drudgery of job-hunting, I'm not going to able to devote a whole lot of time to coding.

posted by Roland  # 4:59 AM (0) comments

Archives

02/01/2004 - 02/29/2004   04/01/2004 - 04/30/2004   05/01/2004 - 05/31/2004   06/01/2004 - 06/30/2004   07/01/2004 - 07/31/2004   08/01/2004 - 08/31/2004   09/01/2004 - 09/30/2004   11/01/2004 - 11/30/2004   12/01/2004 - 12/31/2004   01/01/2005 - 01/31/2005   02/01/2005 - 02/28/2005   06/01/2005 - 06/30/2005   09/01/2005 - 09/30/2005   10/01/2005 - 10/31/2005   11/01/2005 - 11/30/2005   12/01/2005 - 12/31/2005   01/01/2006 - 01/31/2006   03/01/2006 - 03/31/2006   04/01/2006 - 04/30/2006   05/01/2006 - 05/31/2006   06/01/2006 - 06/30/2006   07/01/2006 - 07/31/2006   08/01/2006 - 08/31/2006   09/01/2006 - 09/30/2006   10/01/2006 - 10/31/2006   11/01/2006 - 11/30/2006  

This page is powered by Blogger. Isn't yours?