BlenderPeople Development

Tracking the development of the BlenderPeople script suite.

Thursday, June 05, 2008

Train leaves the station... 

I'd say that I'm not veering back into BlenderPeople development, but I know how I am. It's already in my head, so that means that within a few weeks I'll be fooling around with it again.

Also, I've started coding solid animation baking and conversion into Blender, which it needs anyway. Basically, it boils down to A) Bake motion from constraints and parenting relationships to Ipos; and B) Convert bone level to object level animation and vice versa. I have the object-level baking engine working, but it needs lots of interface work, both internal and external.

So, w00t?

posted by Roland  # 4:46 AM (5) comments

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