Feed on
Posts
Comments

Archive for the 'Development' Category

I had griped on one of the mailing developer lists a couple of weeks ago that the recently added “Loop Cut” tool wasn’t in fact a loop cut at all. It was an edge loop selector. After you made the selection, you could of course use the Subdivide tool to make the cut. That was […]

Read Full Post »

The Soft Light (and Linear Light) mix modes that I coded for The Beast‘s web edition are finally into an official release. They were just added to 2.5 last night. What does this mean? Let’s take a look:

Read Full Post »

In the works…

Currently in the works… Starting in to help with Blender 2.5 development. The RNA system is very, very neat. I’ll probably be a “coding buddy” on the animation tools. Scripting and storyboarding for a short promo animated spot to help get some animation gigs; Tech editing an upcoming book on using Blender’s node compositor as […]

Read Full Post »

I was recently interviewed by the heads of a research project at CMU that aims to assist people working in highly distributed development environments — just like Blender! In fact, it was my affiliation with Blender that lead them to me in the first place. The tool they are working on is a very cool […]

Read Full Post »

« Prev - Next »