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Archive for the 'Development' Category

The Soft Light (and Linear Light) mix modes that I coded for The Beast’s web edition are finally into an official release. They were just added to 2.5 last night. What does this mean? Let’s take a look:

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In the works…

Currently in the works…

Starting in to help with Blender 2.5 development. The RNA system is very, very neat. I’ll probably be a “coding buddy” on the animation tools.
Scripting and storyboarding for a short promo animated spot to help get some animation gigs;
Tech editing an upcoming book on using Blender’s node compositor as part of the [...]

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I was recently interviewed by the heads of a research project at CMU that aims to assist people working in highly distributed development environments — just like Blender! In fact, it was my affiliation with Blender that lead them to me in the first place.
The tool they are working on is a very cool visualizer [...]

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New compositor mix types

As I prepare The Beast for its web release, I’ve been looking for a way to make the standard Blender render look a bit more film-like through the compositor. I came across a great method using Photoshop that was devised for making digital stills appear more like their film-based counterparts. I prepped a couple of [...]

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