Posted in Development on Sep 10th, 2009 4 Comments »
The Soft Light (and Linear Light) mix modes that I coded for The Beast’s web edition are finally into an official release. They were just added to 2.5 last night. What does this mean? Let’s take a look:
Read Full Post »
Posted in Development, News on Dec 31st, 2008 1 Comment »
Currently in the works…
Starting in to help with Blender 2.5 development. The RNA system is very, very neat. I’ll probably be a “coding buddy” on the animation tools.
Scripting and storyboarding for a short promo animated spot to help get some animation gigs;
Tech editing an upcoming book on using Blender’s node compositor as part of the [...]
Read Full Post »
Posted in Development on Aug 26th, 2008 5 Comments »
I was recently interviewed by the heads of a research project at CMU that aims to assist people working in highly distributed development environments — just like Blender! In fact, it was my affiliation with Blender that lead them to me in the first place.
The tool they are working on is a very cool visualizer [...]
Read Full Post »
Posted in Development on Aug 21st, 2008 7 Comments »
As I prepare The Beast for its web release, I’ve been looking for a way to make the standard Blender render look a bit more film-like through the compositor. I came across a great method using Photoshop that was devised for making digital stills appear more like their film-based counterparts. I prepped a couple of [...]
Read Full Post »