Posted in Development on Aug 21st, 2008 7 Comments »
As I prepare The Beast for its web release, I’ve been looking for a way to make the standard Blender render look a bit more film-like through the compositor. I came across a great method using Photoshop that was devised for making digital stills appear more like their film-based counterparts. I prepped a couple of [...]
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Posted in Development on Aug 6th, 2008 19 Comments »
Usually the Blender development projects that I work on are a direct response to a production problem I’ve encountered. BlenderPeople created animation baking, the Floor Constraint, Visual Keying and Python API enhancements. The Beast birthed Sequencer and Action Editor selection method upgrades. One other problem I ran into during The Beast was shadow control, but [...]
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Posted in Development on Jan 14th, 2008 3 Comments »
A commenter on the BlenderPeople page brought up some issues that have been addressed before, and some that haven’t, and I thought I’d respond on the main page, so that anyone interested will most likely see it.
I would like to remind everyone that while I have tried to make BlenderPeople as easy to use as [...]
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