A New Job, and Thanks to Blender
Posted in News on Jul 16th, 2010 2 Comments »
Ton used to say to me, when I’d start talking about some coding project I wanted to do in Blender “No! No! Write books! That’s what you’re good at!”
Posted in News on Jul 16th, 2010 2 Comments »
Ton used to say to me, when I’d start talking about some coding project I wanted to do in Blender “No! No! Write books! That’s what you’re good at!”
Posted in News on Dec 22nd, 2009 5 Comments »
A looong time ago, I promised to make the “film look” compositing network that I use available once Soft Light mix mode was in trunk, as the effect depends upon it heavily and irreplacably. That time came a couple of months ago, and I just remembered to follow up.
So, you can click on the thumbnail [...]
Posted in News on Oct 30th, 2009 1 Comment »
I’ve added a patch to the tracker. It’s the superstructure for a new modifier, in case some kind soul with a bug up their butt for the functionality previously described wants to show up, write only the hardcore code (the bind and deform) and take all the glory. Let me just say that this modifier [...]
Posted in News on Oct 29th, 2009 No Comments »
With Durian in progress, I wanted to share a thought I’d had with both the artistic and development teams. Having tried to use the cloth sim a number of times in a production capacity, one of the critical shortcomings I’ve identified (and one that I’m sure they’ll run into) is the deficiencies the system has [...]