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Archive for the 'Tutorial' Category

I’ve answered this question in forums and via email a number of times (and touch on it in my next-to-be-published book about character animation), so I thought that I would break the process down here for the record. Sometimes you will run into a situation where you are generating the motion of a limb (like […]

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As I’ve answered this question a number of times on the forums recently, I’m going to put up a definitive post here. Hopefully anyone who searches for something like “how to pick up and put down an object in Blender” will find this and save everyone the trouble of asking again. It’s a common situation […]

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This question was asked by… er… snot_nose on the CG Society Blender forum: “can i add/pick blendshapes from a EXTERNAL mesh as a target shape. is it possible to import blendshapes of the same character from another file?” There have been times when I’ve been working on a shape in a larger project and realized […]

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I’ve been coming across (and answering) some interesting questions on the forums lately, and I thought it would be a nice idea to reprint certain ones here to give them a larger audience. Today’s came from Stefan Andersson at the cgsociety.com Blender forum: “I have a sequence which I have in my background. I would […]

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