Posted in Tutorial on Oct 23rd, 2009 7 Comments »
As I’ve answered this question a number of times on the forums recently, I’m going to put up a definitive post here. Hopefully anyone who searches for something like “how to pick up and put down an object in Blender” will find this and save everyone the trouble of asking again.
It’s a common situation in [...]
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Posted in Tutorial on Sep 19th, 2009 2 Comments »
This question was asked by… er… snot_nose on the CG Society Blender forum:
“can i add/pick blendshapes from a EXTERNAL mesh as a target shape.
is it possible to import blendshapes of the same character from another file?”
There have been times when I’ve been working on a shape in a larger project and realized I had created [...]
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Posted in Tutorial on Sep 9th, 2009 No Comments »
I’ve been coming across (and answering) some interesting questions on the forums lately, and I thought it would be a nice idea to reprint certain ones here to give them a larger audience.
Today’s came from Stefan Andersson at the cgsociety.com Blender forum:
“I have a sequence which I have in my background. I would like to [...]
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Posted in Artwork, Tutorial on May 22nd, 2005 3 Comments »
The barn in the image is modeled after a Sears-Roebuck kit barn that was available for purchase and (unassembled) delivery to your building site until about 1940. This particular one was a 40×70 foot dairy barn. Modeled and rendered entirely with Blender. Textures were either procedural or painted by hand in Photoshop. A small bit [...]
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